About

Badlogic Games is a small game development studio based in Graz, Austria. It’s kind of a small family business. My lovely girlfriend Stefanie is responsible for the art direction and level design. I am the coder monkey and 3D modeller as well as the web master (i always wanted to use that word some where, it’s so sweetly ridiculous).

We currently focus our work on games for the Android platform. However, all the code is written in a way that it also works on Desktop PCs, given that you have the Java runtime installed on your Windows, Linux or Mac machine.

We are always open to additions to our team if you bring the right work ethos. Just drop us a couple of lines of who you are and what you’d like to do to badlogicgames@gmail.com.

We hope you enjoy our games and love to here from you!

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6 Responses to “About”

  1. Ovidiu says:

    Hello,

    I just want to congratulate you for the courage you had to start your own firm and do Android Development. I find myself in the same situation as you have, wanting to start my own mobile software development, but am faced with a difficult decision: whether to buy a Mac and start doing Iphone development, or use my windows machine to do Android apps. I have experience in both Java and C++, also OpenGl, so it does not is not a question of experience do help me decide. Like you in the beginning I don’t have a lot of money to invest, but I can not help but be mesmerized by the huge user-base of the Iphone.

    In the end it is all about the amount of revenue I can make from Iphone or Android. So… without being to nosy, can you tell me if it is worth(money wise) to start doing Android Apps, I am not looking to earn millions, a couple of thousand euros per application should be enough to sustain my family.

    Thanks for any response you might give me!

    PS. I find it interesting that the chosen name for my own company is RedLogicGames :p

  2. Mario says:

    First of let me say that i’m probably not the best person to ask this question, i have yet to publish a paid application on the android market. Also, i do this in my spare time, it’s not an actual business i’m running.

    Here’s my opinion, your mileage may vary: I think at the moment it is probably more lucrative to get onto the IPhone train. As you stated, the user base is a lot bigger for the IPhone and people seem to be more willing to pay for applications (this might also have to do with the fact that you can’t get refunds within 24 hours as it’s possible on Android). In the long term i think Android will catch up in the next 1-2 years, but i’m no analyst, it’s just a feeling i get when i look at different growth figures.

    The name coincidents is indeed funny :p I was here first! heh

  3. Lewske Wada says:

    Hello Mario,

    Today I quickly looked through your code that came with libGDX.
    Although I could only find many ‘so’s instead of the source
    of the library itself, I know very well that you’re
    trying to encapsulate the JOGL layers as well as OpenGL ES.
    (from my understanding taking a look at the “HelloWorld” code)

    My point is that I’d rather prefer software emulation layer
    implementation of JOGL over OpenGL ES in Android to building up
    another framework.
    The particular reason I’d like it better is some real libraries
    bundled officialy like xj3d actually heavily depend on JOGL.

    xj3d will provide loading function of 3D models and
    realizing them in OpenGL (not ES) for games and entertainment.

    Are you going to plan for such a thing?

    # I was impressed there’re gl-developers in Austria.

    Cheers,
    Lewske “Ryu” Wada
    - Run Microsystems
    - Agilent Technologies Japan

  4. David says:

    Hello Mario.

    I don’t know where i could ask you some questions ( i didn’t find your mail address or a forum, tought a libgdx forum would be very great for help ) so i ask them here.

    I did probably discover some bugs in the box2d integration :

    - The “filter.groupIndex” Fixture parameter do not seems to work (so we can’t create/set a fixture with parameters, and the body can’t collide )

    - The “setMassFromShapes” body function is not implemented (maybe it’s normal ? )

    - It seems that prismaticjoints are not working correctly, i can’t say much but it don’t work as it should (the code i’m using work on jbox2d/box2d).

    If needed i could send you a sample code with this problems.

    Else thanks for your really great work, can’t wait for this problems to be solved so i can switch from jbox2d to gdx :)

  5. Mario says:

    Hi David,

    our e-mail address is in the last paragraph of the above About text (badlogicgames@gmail.com or contact@badlogicgames.com).

    I saw your bug reports on the issue tracker. If you have any code samples let them come my way :)

    I’ll try to fix stuff tomorrow/this weekend

  6. David says:

    Hehe sorry for beeing so stupid :)

    Ok i’m sending a sample code to contact@badlogicgames.com with some “instructions”. Hope it will help.

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