Bullet on Android with the NDK

I just found this by accident. A port of the C++ version of Bullet for Android using the NDK including a nice Java Wrapper around the most usefull classes. Looky: http://bit.ly/WNyWI. License is BSD. Thank god, now i don’t have to publish my own messy Bullet wrapper :) Took me a complete night to untangle its original source and get it to work with the NDK tool chain. This wrapper looks a bit nicer than mine, haven’t tested it yet though.

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2 Responses to “Bullet on Android with the NDK”

  1. Jeff says:

    It seems like The Rhythmic Racing Game is going to have lots of physics and sound. Not trying to be a spoiler, but from the last video you posted leads me to believe the races will take place in outer space. That would be too cool if its true.

  2. Mario says:

    I can confirm that sound and music will play a large role in the game, not so much physics. Actually i just posted this Bullet port in response to an earlier post where i demonstrated the lack of performance of the Java version of Bullet of Android (which was to be expected).

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